#version 460 core
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 color;
out vec4 vertexColor;
void main() {
   gl_Position = vec4(pos.x, pos.y, pos.z, 1.0f);
   vertexColor = vec4(color.x, color.y, color.z, 1.0f);
}